| Publisher | Columbia University | ||
|---|---|---|---|
| Format | 2.2MB PDF | Date added | 19 Dec 2006 |
| Topics | Programming Languages | ||
| Downloads | 4 | ||
The minutia of game development is a tedious and complicated affair. In general, game developers are forced to write repetitive code that requires a lot of bookkeeping in order to ensure its proper function. If one takes a moment to think about the details involved in writing code to figure out if two objects run into each other, or moving an object on the screen in response to a keyboard press, the details of this process will quickly come to the light. Enter G! The goal of G! is a game developing language which specializes in making interactive 2D games.
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