| Publisher | Microsoft | ||
|---|---|---|---|
| Format | Webcast | Date added | 24 Jan 2006 |
| Topics | Software Engineering, 3D Modeling and Rendering | ||
| Downloads | 0 | ||
This webcast provides a basic understanding of how three-dimensional (3-D) games are created. This webcast covers background display, camera control, object animation, and object control. At the end of the webcast, the attendee should be able to display a background and a character, add and control the camera, and also add and control characters or objects.
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