| Publisher | National Central University | ||
|---|---|---|---|
| Format | 503.1KB PDF | Date added | 16 Nov 2006 |
| Topics | File and Network Servers, Streaming Media, 3D Modeling and Rendering | ||
| Downloads | 0 | ||
Interactive 3D contents on the Internet have yet become popular due to their large data volume and the limited network bandwidth. Progressive content transmission, or 3D streaming, thus is necessary for real-time content interactions and manipulations. However, the heavy data and processing requirements of 3D streaming challenge the scalability of current client-server-based delivery methods. The paper proposes the use of Peer-to-Peer (P2P) networks to make 3D streaming more scalable and affordable, so that interactive 3D contents may see wider adoptions. The paper also describes a conceptual model and a design framework, called FLoD, for P2P-based 3D streaming that supports multi-user Networked Virtual Environments (NVEs) such as Massively Multiplayer Online Games (MMOGs).
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