| Publisher | Advanced Micro Devices (AMD) | ||
|---|---|---|---|
| Format | 1.4MB PDF | Date added | 30 Aug 2004 |
| Topics | Graphics Components, Graphics Applications | ||
| Downloads | 558 | ||
With the introduction of the ps_2_0 pixel shader model in DirectX 9.0, the user is able to significantly expand the ability to use consumer graphics hardware to perform image processing operations. This is due to the longer program length, the ability to sample more times from the input image(s) and the addition of floating point internal data representation. In the first ShaderX book, the author used the ps_1_4 pixel shader model in DirectX 8.1 to perform basic image processing techniques such as simple blurs, edge detection, transfer functions and morphological operators.
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