This sample attempts to emulate certain aspects of the Direct3D 9 fixed function pipeline in a Direct3D 10 environment. This sample attempts to emulate the following aspects of the Direct3D 9 fixed-function pipeline - Fixed-function Transformation Pipeline, Fixed-function Lighting Pipeline, AlphaTest, User Clip Planes, Pixel Fog, Gouraud and Flat shade modes, Projected texture lookups (texldp), Multi-Texturing, D3DFILL_POINT fillmode, Screen space UI rendering.
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