| Publisher | Macromedia | ||
|---|---|---|---|
| Format | 157.3KB PDF, requires Acrobat Rdr 5 | Date added | 12 May 2003 |
| Topics | 3D Modeling and Rendering | ||
| Downloads | 388 | ||
Collision detection is a technique used in several areas related to computer graphics. This paper focuses on collision detection as it relates to sprite-based engines, or more precisely engines that incorporate the use of non-geometric shapes in a two-dimensional view. The theories presented in this paper are applicable to projects produced in Macromedia Director using the built-in "sprite-based" engine, as well as "Imaging Lingo" and Shockwave-3D environments (the last of which can operate as a 2D engine when the camera for the scene employs the use of orthographic rather than perspective projection).
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