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Methodologies for Quick Approximation of 2D Collision Detection Using Polygon Armatures

PublisherMacromedia
Format157.3KB PDF, requires Acrobat Rdr 5Date added12 May 2003
Topics 3D Modeling and Rendering
Downloads388

Collision detection is a technique used in several areas related to computer graphics. This paper focuses on collision detection as it relates to sprite-based engines, or more precisely engines that incorporate the use of non-geometric shapes in a two-dimensional view. The theories presented in this paper are applicable to projects produced in Macromedia Director using the built-in "sprite-based" engine, as well as "Imaging Lingo" and Shockwave-3D environments (the last of which can operate as a 2D engine when the camera for the scene employs the use of orthographic rather than perspective projection).

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