Widespread availability of high-speed networks and fast, cheap computation have rendered high-quality Media-on-Demand (MoD) feasible. Research on scalable MoD has resulted in many efficient schemes that involve segmentation and asynchronous broadcast of media data, requiring clients to buffer and reorder out-of-order segments efficiently for serial playout. In such schemes, buffer space requirements run to several hundred megabytes and hence require efficient buffer management techniques involving both primary memory and secondary storage: while disk sizes have increased exponentially, access speeds have not kept pace at all.
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