| Publisher | Micro Development Network | ||
|---|---|---|---|
| Format | HTML | Date added | 01 Sep 2004 |
| Topics | J2EE | ||
| Downloads | 196 | ||
This paper describes the role that code optimization plays in writing fast games for mobile devices. It discusses why optimization is necessary and why it is often best NOT to optimize. The paper explains the difference between high-level and low-level optimization and shows how to use the Profiler utility that ships with the J2ME Wireless Toolkit to discover where to optimize the code. Finally this paper reveals lots of techniques for making the MIDlets move.
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