This paper provides guidelines for developing easy-to-use, fun, and challenging J2ME games for Nokia Series 40 mobile phones. To help developers implement usability issues in their development projects, a model and recommendations for usability testing and evaluation are included. Research with three different J2ME mobile phone games from three developers was conducted in order to come up with the general usability recommendations for this dimension path (Series 40 J2ME games). The results are reflected in the following guidelines and recommendations.
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