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Electronic Arts Masters Video Game Market With Super-Scalable IP Solution

PublisherSprint
Format PDF, requires Acrobat Rdr 5Date added21 Oct 2004
Topics TCP - IP
Downloads48

Electronic Arts stays at the top of its game using an easy-to-manage, easy-to-scale global IP network. Before Sprint, Electronic Arts used another carrier's ATM and frame relay services. But those connections were expensive and had other limitations. File transfers could take all day, so game developers would often store files on CDs and fly them to the next production stop. And when those files needed tweaking, they'd be flown back, adding days to tight schedules. Sprint has become Electronic Arts' primary global transport provider. The solution brings together IP services in the U.S. and internationally, including an expansive network in the Asia-Pacific region.

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