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Ray Tracing on Programmable Graphics Hardware

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11 out of 29 users found this white paper useful


Publisher Stanford University
Publisher Registration Direct Access
Topics Graphics Components Date added 05 Oct 2004
Downloads 22 Format 210.8KB PDF, requires Acrobat Rdr 5

Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is likely to evolve into a general programmable stream processor capable of more than simply feed-forward triangle rendering. This paper evaluates these trends in programmability of the graphics pipeline and explains how ray tracing can be mapped to graphics hardware.

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11 out of 29 users found this white paper useful


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