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OpenGL ES 1.0 Framework Software Developer's Guide

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24 out of 50 users found this white paper useful


Publisher Intel
Publisher Registration Direct Access
Topics Graphics Components, PDA Date added 01 Jan 2005
Downloads 196 Format 1.5MB PDF

The intent of this paper is to provide an introduction to 3D graphics programming using the OpenGL Embedded Systems (OpenGL ES) 1.0 implementation for the Intel 2700G Multimedia Accelerator. OpenGL ES 1.0 is a low-level, lightweight applications programming interface (API) for advanced embedded graphics using well-defined subset profiles of OpenGL. It provides a low-level API between software applications and hardware or software graphics engines.

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